Virtual Reality Comes to Life
Virtual reality is becoming a key theme for 2016 following the high-profile given to the technology by Samsung at MWC last month and the rave reviews given to the latest version of its Gear VR headset and the new educational and gaming apps that have been launched for the platform.
The Samsung Gear VR does not have its own built-in screen; instead, users slot their Samsung Galaxy phone into the headset and make use of a touchpad to interact with the docked smartphone. It is compatible with the Galaxy Note 5, Galaxy S6, S6 Edge and S6 Edge+ as well as the new Galaxy S7 and larger S7 Edge (see above).
With the long-awaited Oculus Rift and highly-anticipated HTC Vive VR systems both due to be released soon, VR is going to be a big theme for 2016. With an RRP of £89.99, Samsung Gear is a great introduction to VR.
There is already plenty of content available for the Gear VR. Samsung’s partnership with Oculus has already produced education-focused and games titles, such as The Body VR, an immersive and educational tour through the human body; Titans of Space, an educational virtual journey around the planets and moons of our solar system, and House of Languages, which is currency available for English, German and Spanish learners.