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Esports in Colleges and Universities is creating next-generation careers and attracting global talent.

Esports is one of the world’s fastest growing industries which will be a $1.8 billion industry by 2022. In 2020 alone it attracted 450 million viewers with professional tournaments having multi-million pound prizes. It contributes more than £110 million in Gross Value Added (GVA) to the UK economy.

The UK Esports industry is the sixth biggest in the world, representing 8% of the global market and attracts some of the world’s best Esports talent. In 2019, it contributed £111.5 million in GVA to the UK economy, whilst just one major global Esports event could generate 238 fulltime equivalents (FTEs) of employment and £12 million in GVA for the UK economy.

Esports is now included as a pilot event at the Birmingham 2022 Commonwealth Games. It is only going to get more and more popular!

That’s why forward-thinking colleges and universities in the UK are introducing Esports on campus, for use both within the curriculum and as a next-gen leisure offering, to create new revenue streams and attract students from around the world to all courses.

Esports offers a broad and diverse range of careers to students

Esports offers a broad and diverse range of careers to students

Revenue earner for Colleges and Universities

Revenue earner for Colleges and Universities

Attract new domestic and international students

Attract new domestic and international students

Support your Esports students and courses

Support your Esports students and courses

On-campus leisure

On-campus leisure

SCC has the answer to your Esports journey with its end-to-end solution

SCC has a fully installed, integrated and supported Esports solution which is scalable to each customers needs. From creating a curriculum based environment for students to a high-end competitive gaming environment with audience capabilities. Our packages include a DVaaS model with build in Flex options to enable the customer to upgrade their hardware to stay at the forefront of technology.

Supply and manage

Specialist audio visual and education teams supply and manage cutting edge technology that supports the delivery of holistic Esports learning and leisure to attract students to all courses from around the world.

SCC will scope the environment and recommend the right solution, with our low, mid and high range offerings tailored to each establishment.

Bespoke Solutions

Solutions can be tailored to meet your exact requirements.

SCC has based the solution on 16 seats which can be scalable from a small classroom to an auditorium. Each station will have a state of the art PC, dual monitors, gaming keyboard, mouse and headsets. We also can provide the gaming tables, chairs and lighting.

State-of-the-art Esports Hubs

Creating state-of-the-art Esports Hubs will also have a huge impact on your institution’s leisure offering, helping attract students to all courses and creating new revenue streams through the ability to host Esports events and professional competitions.

Multi Use

Forward thinking Colleges and Universities in the UK are introducing Esports on campus, for use both within the curriculum and as a next-gen leisure offering, to create revenue streams and attract students from around the world to all courses.

Each package provides the following set of features:

1.

Scoping, installation, integration and support

2.

Supply of all the kit required including AV, gaming workstations, monitors, speakers, keyboards, mice & headsets peripherals required

3.

Options for gaming tables, chairs & ambient lighting

4.

Pre-staging and building of the devices including asset tagging

5.

Secure data deletion & recycling

6.

Delivery & installation

7.

Next business day onsite support

8.

Asset Management

9.

Device as a Service pay monthly options with Flex Options to upgrade hardware throughout the term

The Solutions

SCC has designed a flexible and scalable end-to-end solution, including a managed service option, to help colleges and universities introduce Esports to campus.

SCC’s all-in-one solution is available at three levels – entry, mid and high-end – and comes pre-packaged with all the gaming technology, peripherals and audio visual equipment you need to create a next-generation Esports Hub. Our bundles are flexible and can be purchased outright or delivered as a service with regular upgrades.

HIGH END

Video distributed over fibre cable using range extenders. This solution is focused on a solution where the highest quality is required. The solution allows for high resolution and frame rates, can be run over long distances and is suited to larger setups.

MID

Video over network cable using range extenders. This package also allows for longer cable runs for larger setups, but is more limited in terms of latency and maximum resolution and frame rates.

ENTRY

Direct cabled (HDMI) solution. This solution provides a direct cabled connection. This provides a lower cost option for smaller setups where cable runs are typically limited to short distances.

Please enter your details to download the SCC Esports brochure.

Discover what SCC Esports is and how Colleges and Universities can take advantage in creating next-generation careers, generating new revenues and attracting global talent.

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